Sprint 7 Polish, Polish & Polish
Sprint 7 major development ceases and we start to polish all the materials and artwork. Some features, like dried flower and potion…
Social Media Presence
Social Media Presense Zuckowski (2021) discusses ‘humanizing your studio’ in relation to email marketing but this is something that I think is…
Sprint 6 Animation, Sound & bringing it all together
Sprint 6 largely focuses on bringing all the different elements I’ve been working on together, adding sound and music and adjusting the…
Creating a store presence
The App Store Page Fig 1. Tactile Games 2021. Lilys Garden [Screenshot]Fig 2. Metacore 2021. Merge Mansions [screenshot]Fig 3. Kabam Games 2021….
Building The Press Kit & Writing Press Release
Favourite Press Kit Examples Fig 1. Die Gute Fabrik 2021. Mutazoine 2021. [GIF] Mutazoine – The Press Kit highlights the beauty of…
Creating a trailer
My favourite trailers and what makes them effective in meeting their goals and how they suit their target audience. Looking to purchase a game on the…
Sprint 5 Level Design & UI
Level Design The Level Design for Flora Fatalis is inspired by some of my favourite strategy games and mobile games combined. I…
Pitching for Investment
Flora Fatalis Pitch Deck To start creating a pitch deck I researched the information that should go into a typical indie mobile…
Sprint 4 Blender, Shaders and many iterations of a greenhouse
Skyboxes and Shaders To create a gradient sky, stars, sun, moon and fog. I followed a combination of tutorials from Boysen (2020),…
Sprint 3 Art Direction & Concept Art
Inspiration https://twitter.com/Mental_Canvas/status/1448787758105997321?s=20 Fig. 1 Greg Edwards created this fantastic sketch #MadeWithMentalCanvas. With amazing texture and expansive depth, it’s a wonderfully immersive scene….
Sprint 2 Greybox, Hook & The Kicker
Creating Games with Appeal “What do you look for when choosing a game to buy or play?” (Falmouth University 2021). I look…
Sprint 1 Planning, Research & Game Design
Team Name: Flora.Games We can work on our own or in a team for Indie Game Startup and there are advantages to…